Part dueling card battle, part Eurogame, Forelords is an upcoming trading card game like no other! Command a faction of mechs, mercs, and monsters in a dystopian biome battle of wits. Here you will find the likes of post-cataclysmic dramas, tales of exploration, and all-powerful ancient beings known as Forelords.
Play as one of many lands, whether they be high, low, wet or frozen. Move your cards into spaces on a 3 x 7 grid and gain favor by collecting terrain tokens. Ally cards will maneuver and melee at your command to conquer foes as well as the wilderness. Forelords sets itself apart from other TCGs with a distinctive mix of mechanics:
The best place to start is at the beginning, if there even was one. Lum and Nautilus know a thing or two about all things ancient…that much is certain. So, dust off the first illustrated novel, “Sweeping Sand,” and uncover the mysteries of a world called, Olroc…and, if you’re lucky, the universe itself.
We don’t have a secret handshake…yet. But, we do have a growing underground community of Forelords fans so deep into the lore, some call them, “The Illuminati.” But, unlike typical cabals, they are quite welcoming to newcomers. They know that knowledge can be gleaned from every sentient creature…which is whey they are always asking questions:
The funny thing about secrets is that we don’t just keep them lying around out in the open…unless, of course, that’s the last place you’d expect to find them. Secrets abound in the world of Forelords, if you do a little sleuthing. Find them in the tomes, the cards…and maybe, the 0’s and 1’s of this very sentence.